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Product updates · launch prep + next steps

Updates, Feedback & Roadmap

A cleaner public changelog and roadmap for The Social Circle. This page tracks what is already live, what changed along the way, what major work has been completed, what still needs polish, and where the platform is heading next.

Last updated: May 10, 2026
Timeline promise: exact dates are used when they can be supported. Otherwise, completed work is grouped into honest month buckets instead of inventing fake public ship days for internal passes.
Latest · May 10, 2026

Badge system expansion, launch badge rules, and media upload limits aligned

  • Earned badge system: Profile identity badges, Complete Circle Identity, launch badges, audit rows, and safer backfill logic were added or verified.
  • Launch badge rules: First 100 Members, Joined Before Launch, Launch Member, and June 10 Founder rules were clarified, with manual/backfill handling used where automation would be risky.
  • Media upload limits: Circle Vision and Gamers Clips storage buckets were aligned to 1GB, with Vision aimed at up to 5-minute videos and Gamers aimed at up to 3-minute clips.
  • Current build focus: The next priority is clarity, polish, stability, and presentation: badge UI/admin polish, profiles, onboarding, World Hub clarity, empty states, notifications, mobile/wrapper polish, and public-facing cleanup.
Jump ↓
Roadmap

The Social Circle Network is live.

This roadmap shows where the platform stands now, what changed along the way, what still needs polish, and where things are heading next.

The goal is to build openly, stay grounded, and keep improving the platform in ways that make it stronger over time.

Live Now

The core platform is already live and usable today.

Back ↑

Core platform: Home Feed, World Hub / world switching, logged-out homepage and auth flow, and the mobile wrapper / PWA are already live.

Live worlds: Social Circle, Social Lite, Circle Snap, Gamers Circle, and Circle Vision are active now.

Social systems: Profiles, world-based public profiles, friends, messages, notifications, badges, and the founder / support system are already in place.

Platform structure: Reports / moderation, legal pages, help page, and the updates page are already part of the live product.

What Changed

The platform changed as the vision became clearer.

Back ↑

Stream and media support moved toward an embeds-first direction instead of forcing native systems too early.

Beta codes were added early, then later removed to reduce friction and simplify entry.

Profiles shifted from a more connected/shared model to a separated world-based identity structure.

Launch scope narrowed from 7 worlds to 5 core launch worlds.

The platform started more website-first, then expanded into a PWA / mobile wrapper direction.

Home Feed was clarified as an aggregator, not its own posting world.

Future worlds were pushed back to keep launch focus tighter.

World direction has been shifting from basic feature sets toward clearer identities and stronger positioning.

Latest Work

Recent work added to the platform

Back ↑

Typed reactions were upgraded across Social Circle, Social Lite, Circle Snap, Gamers Circle, and Circle Vision.

Home Feed now reads world-specific reactions correctly and supports switching reactions directly from the feed.

Lite and Snap received updated reaction identity sets instead of sharing a generic reaction language.

Reaction-aware notification groundwork was added so newer notifications can carry reaction type, target kind, and preview data.

Circle Snap posting was repaired across both the website and the PWA, including clickable upload flow and drag-and-drop.

The earned badge system was expanded with profile identity badges, launch badges, safer backfills, audit rows, and future auto-award triggers.

Circle Vision and Gamers Circle upload limits were aligned to the new 1GB storage direction, with Vision set for longer videos and Gamers focused on shorter clips.

Live, But Still Being Polished

A lot is already working, but not every surface is equally finished yet.

Back ↑

Notifications still need more refinement.

Messages still need stronger visual polish.

Profiles still need more visual improvement.

Home Feed can still feel overwhelming on first use.

Mobile is in a strong place visually, but still needs cleanup in places.

Some features still need better consistency across different surfaces.

Sharing and comments still need stronger reliability between profile pages and Home Feed.

Some upgraded world designs are ahead of the rest of the platform, so more visual alignment is still needed.

Current Focus

The platform is moving beyond “just having the basics.”

Back ↑

Badge admin, badge UI, badge display, and badge presentation polish.

Profile polish across main and world-specific identity surfaces.

Onboarding clarity, world explanations, World Hub clarity, and better helper text.

Empty states, notifications clarity, mobile/wrapper polish, bug fixes, and general UX cleanup.

Public-facing polish so the platform feels clearer, more stable, and easier to understand before launch.

Coming Next

Some of the next areas being worked toward.

Back ↑

World growth: Circle Snap albums with public vs friends-only control, Gamers Circle LFG starter, and Circle Vision series support plus deeper creator profile depth.

Platform improvements: More polish across profiles, messages, notifications, and feed behavior, plus stronger reliability in features that already exist.

Automation direction: Early automation systems that make the platform feel smarter and more supportive without making it feel robotic.

Creator and Monetization Direction

The long-term direction is built around a creator-first model.

Back ↑

Planned creator split path: 75 / 25 to start, 80 / 20 as the platform grows stronger, and 85 / 15 as the long-term goal.

Payment handling direction: The platform direction is to cover processing fees, with guardrails in place to help protect against fraud, abuse, and chargebacks.

Creator partnership direction: Mid-tier creator partnership contracts, large creator partnership contracts, and early creator-focused structures designed to reward real community carryover and platform-building effort.

Future Vision

The bigger direction is already clear, even if not everything is immediate.

Back ↑

Gamers Circle future: Expanded LFG, self-reported stats, group filters, and match alerts / notifications.

Creator and platform future: Stronger automation systems, deeper creator monetization systems, better discovery systems, more advanced creator tooling, and larger-scale partnership structures.

Broader platform direction: Stronger community and local layers, continued refinement of world identity, and native media / streaming expansion later if it makes sense.

The Direction

The Social Circle is not being built as one giant mixed stream.

It is being built as one platform with separate worlds, each designed for different kinds of posting, community, and creation.

Back ↑

The work now is not just about adding more features.

It is about making each world clearer, stronger, and more worth using.

This roadmap will continue to evolve as the platform grows.

Status

Current build
Shipped (working now)
  • Website-first layout system: Desktop pages now push toward a real website feel instead of everything being trapped inside an app-style centered shell.
  • Home Feed redesign: The main feed moved to a wider, more open desktop layout with a lighter sidebar, clearer center lane, helper rail, and restored real navigation.
  • Exact-match world passes: Social Circle, Circle Snap, Social Lite, Gamers Circle, and Circle Vision have all received deeper layout passes to match the newer approved desktop direction more closely.
  • Right-rail support system: World pages now use clearer secondary support/context rails for onboarding, posting guidance, and discovery instead of cramming everything into the main lane.
  • Logged-out landing/auth overhaul: The logged-out homepage/login experience was rebuilt toward a full-page website layout with cleaner hierarchy and less shell clutter.
  • Messages (DMs): Stable inbox + thread view, unread reliability, hide/restore threads, and relationship access rules were aligned more consistently.
  • Notifications + mentions: Unread reliability improved and more notification types now work properly, including DMs, friend actions, and mentions.
  • Public profile routing: Main, Lite, Snap, Gamers, and Vision now resolve through clearer world-aware public profile links.
Showing 8 of 19
Left to finish (V1)
  • Stripe LIVE final verification: Confirm production is using LIVE keys, LIVE webhook secret, and the correct LIVE price IDs everywhere that matters.
  • Performance pass: Reduce unnecessary re-fetching and tighten the heaviest feed/profile/mobile surfaces.
  • Launch seeding pass: Keep staff picks, prompts, and onboarding content strong so new accounts do not feel empty on first login.
  • Real-device QA: More wrapper, mobile browser, rapid switching, and poor-network testing before a harder public launch push.
  • Polish consistency: Continue bringing remaining utility/account pages up to the newer website-first layout quality level.
Next (V2 direction)
  • Main Feed that always feels alive: Featured/curated patterns and stronger discovery without turning the platform into an aggressive algorithm product.
  • Creator support growth: Keep support simple and trustworthy first, then expand creator tooling carefully.
  • Profile hub v2: Cleaner tabs, faster loading, and better cross-world identity surfacing.
  • Badge expansion: Support both paid and earned badges cleanly, with stronger featured/selected badge logic across public surfaces.

Known beta limitations

This is a clear beta tracking area for things that are understood, scoped, and being handled in the right order.

Estimate + risk
Known beta limitation

Direct iPhone camera video uploads

Video Upload v2Risk: High

Compressed/exported MP4 videos upload, but some direct iPhone camera originals can still fail. The longer-term fix is resumable upload and/or automatic conversion instead of asking users to change camera settings.

Being stabilized

Mobile/PWA media posting polish

Short polish passRisk: Medium

Snap, Vision, and Gamers received posting repairs, but real-device testing still matters for safe-area spacing, fixed footers, upload feedback, and button behavior.

Planned cleanup

Performance and loading feel

Medium passRisk: Medium

Some world pages can still feel sticky or heavy after large media and layout changes. The next pass should reduce unnecessary fetching and smooth loading states.

Planning only

Kickstarter feature prep

Low-risk prepRisk: Low

Albums, Series, and LFG Starter should be planned through schema, flow, labels, edge cases, and rollout order before full build work starts.

Timeline

Public-facing changelog entries for the most important product, layout, mobile, founder, badge, and launch-prep work.

18/18
May 2026
May 10, 2026

Badge system expansion, launch badge rules, and media upload limits aligned

Jump to entry
  • Earned badge system: Profile identity badges, Complete Circle Identity, launch badges, audit rows, and safer backfill logic were added or verified.
  • Launch badge rules: First 100 Members, Joined Before Launch, Launch Member, and June 10 Founder rules were clarified, with manual/backfill handling used where automation would be risky.
  • Media upload limits: Circle Vision and Gamers Clips storage buckets were aligned to 1GB, with Vision aimed at up to 5-minute videos and Gamers aimed at up to 3-minute clips.
  • Current build focus: The next priority is clarity, polish, stability, and presentation: badge UI/admin polish, profiles, onboarding, World Hub clarity, empty states, notifications, mobile/wrapper polish, and public-facing cleanup.
May 2, 2026

Roadmap visibility, reactions across worlds, and Circle Snap posting fixes

Jump to entry
  • Roadmap direction: The updates page moved closer to a real roadmap surface instead of only acting like a changelog.
  • Cross-world reactions: Typed reactions were aligned across Social Circle, Social Lite, Circle Snap, Gamers Circle, Circle Vision, and Home Feed.
  • Notification groundwork: Reaction-aware notification metadata was added so newer notifications can carry more useful context.
  • Circle Snap repair: Snap posting was repaired across both website and PWA, including clickable upload flow and drag-and-drop.
May 1, 2026

Home Feed now understands world-specific reactions better

Jump to entry
  • Read-layer cleanup: Home Feed now reads the final reaction language from Lite, Snap, Gamers, Vision, and the main feed surfaces more accurately.
  • Switching support: Reaction switching was added directly from Home Feed so the aggregator does not fall back to plain likes only.
  • Refresh reliability: Selected reactions now stay stable after refresh instead of collapsing back to older defaults.
April 2026
Apr 20, 2026

Website-first shell cleanup + major world exact-match passes

Jump to entry
  • Website-first direction: Desktop layout moved away from the boxed app-shell feel and started using browser space more intentionally.
  • Home Feed refinement: The main feed was widened and cleaned up while preserving practical product controls, world identity, tip actions, and helper rails.
  • World exact-match work: Social Circle, Circle Snap, Social Lite, Gamers Circle, and Circle Vision were all pushed much closer to their approved desktop targets.
  • Right rail consistency: Support/context cards were repositioned and cleaned up so they sit correctly inside the desktop layout instead of drifting or feeling tacked on.
Apr 19, 2026

Founder visibility value pass + feed badge direction got clearer

Jump to entry
  • Founder value clarity: Founder messaging was sharpened around early visibility and early identity without making risky guaranteed-reach promises.
  • Subtle visibility layer: A small founder-aware ordering direction was explored to give early supporters a light edge without blowing up normal feed behavior.
  • Badge display direction: The product direction became clearer: name, world pill, and public/featured badge should stay separate instead of being mashed into one status signal.
Apr 16, 2026

Logged-out homepage/login was pushed toward the approved website direction

Jump to entry
  • One-page browser feel: The logged-out experience moved away from nested app-shell scrolling and toward a full-page website feel.
  • Cleaner auth hierarchy: Hero, login card, world cards, and trust/legal sections were reorganized to feel more launch-ready.
  • Website over wrapper mindset: This helped reinforce the broader product direction that the browser site should lead, with wrapper behavior adapting later.
Apr 6, 2026

Creator earnings, payout requests, and monetization hardening

Jump to entry
  • Creator earnings surface: Creators can now see earnings, review transaction history, and submit payout requests.
  • Admin payout queue: Admins can review, approve, reject, and mark payout requests as paid through a manual review flow.
  • Ledger cleanup: The monetization ledger was normalized so founder/support/tip events resolve more safely across live and legacy values.
  • Stripe Connect prep: Structural prep was added without pretending the platform already completed a full automatic Connect migration.
March 2026
March 2026

Badges, discovery, launch polish, and admin clarity expanded

Jump to entry
  • Badge architecture: The live founder/supporter badge flow was aligned to a clearer structure, with room for future earned badges later.
  • Explore / seeding / empty states: Discovery surfaces and launch-world empty states were improved so the platform feels more intentional and less empty.
  • Launch-prep cleanup: Public launch-facing wording, routes, and support/founder/legal entry points were tightened without cluttering the main product surface.
  • Dead-weight cleanup: Conservative cleanup reduced visible clutter while protecting live founder/supporter surfaces.
  • Analytics-lite + product polish: Admin gained a compact activity snapshot, and account/admin flows were cleaned up with clearer feedback states.
February 2026
February 2026

World structure, profile routing, relationship rules, and data consistency were cleaned up

Jump to entry
  • World config cleanup: Launch-visible worlds, posting destinations, labels, and navigation rules were centralized so the product behaves more consistently.
  • Public profile routing: Main, Lite, Snap, Gamers, and Vision now resolve through clearer world-aware public profile paths.
  • Profile ownership cleanup: Main profile ownership was narrowed so Lite, Snap, Gamers, and Vision identities are not silently overwritten by unrelated saves.
  • Friends/messages relationship cleanup: Friend-based behavior and message access rules were aligned to the same underlying model.
  • DB truth-map + constants: High-risk repeated database strings were mapped and reduced so repo-visible database usage is easier to reason about.
January 2026
Jan 23, 2026

Home Feed clarified as the main aggregator

Jump to entry
  • Main feed identity: Home Feed was locked in as the main feed / aggregator rather than another posting world.
  • World structure clarity: The launch-visible structure centered on Social Circle, Social Lite, Circle Snap, Gamers Circle, and Circle Vision under one roof.
  • Navigation direction: This made later world-config and launch-surface cleanup more consistent across the product.
Jan 19, 2026

Engagement loops: notifications + DM polish + mentions

Jump to entry
  • DMs v2 polish: Search in inbox, better previews, improved unread reliability, hide/restore threads.
  • Notifications expansion: DM received + friend request/accepted + mentions across worlds.
  • Mentions: Clickable @handles across worlds + mention notifications firing correctly.
  • Notifications UI: Cleaner filters/toggles so the page is readable and not pill soup.
Jan 12, 2026

Founders (Stripe) + receipts + badges

Jump to entry
  • Founder packs created: Founder, Founder+, and Foundational Founder tiers were wired to Stripe Prices.
  • Webhook processing: Checkout completion records a receipt in support events.
  • Proof of purchase: The Founders page shows purchase details, status, amount, and support history.
  • Auto-awarded badges: Founder tier and supporter badges can be granted automatically.
  • Badges management: Users can set badges public/private and choose a featured badge.
December 2025
Dec 22, 2025

V1 hardening pass (messages + notifications + polish)

Jump to entry
  • Messages upgraded (DMs): More reliable real-time feel and stability improvements.
  • Notifications expanded: More worlds supported and better consistency.
  • Friends notifications: Friend requests generate notifications more reliably.
  • General stability: Fewer early-build bugs where the product felt inconsistent from one screen to another.
Dec 16, 2025

World layout + Vision overhaul

Jump to entry
  • Unified world headers: All worlds moved toward a clearer shared world-header direction.
  • Pill navigation cleanup: Worlds began sharing more consistent navigation and structure patterns.
  • Circle Snap composer: Snap gained a cleaner post card and better visual posting flow.
  • Circle Vision restored: Likes, comments, blocking, reporting, and pagination were brought back into a working state.
Dec 5, 2025

World profiles & avatars

Jump to entry
  • World profiles complete: Social Circle, Lite, Snap, Gamers, and Vision profiles all exist.
  • Device uploads: Users can upload avatars and banners from phone or desktop.
  • Friends: Friend requests and accepted friends were wired in.
  • Social Circle privacy: Posts can be Everyone or Friends-only, plus feed filters.
November 2025
Nov 29 – Dec 4, 2025

Foundations

Jump to entry
  • World visibility toggles: Hide/show Social Circle, Lite, Snap, Gamers, and Vision with clear world-turned-off messaging.
  • Circle Snap uploads: Snap uses Supabase Storage for real image uploads.
  • Reports & blocking: Reports flow to admin, and blocks hide content both directions.
  • Footer links: Terms and Privacy were added.

Latest updates

Most recent public entries first.

18 shown
May 10, 2026

Badge system expansion, launch badge rules, and media upload limits aligned

  • Earned badge system: Profile identity badges, Complete Circle Identity, launch badges, audit rows, and safer backfill logic were added or verified.
  • Launch badge rules: First 100 Members, Joined Before Launch, Launch Member, and June 10 Founder rules were clarified, with manual/backfill handling used where automation would be risky.
  • Media upload limits: Circle Vision and Gamers Clips storage buckets were aligned to 1GB, with Vision aimed at up to 5-minute videos and Gamers aimed at up to 3-minute clips.
Jump to entry
May 2, 2026

Roadmap visibility, reactions across worlds, and Circle Snap posting fixes

  • Roadmap direction: The updates page moved closer to a real roadmap surface instead of only acting like a changelog.
  • Cross-world reactions: Typed reactions were aligned across Social Circle, Social Lite, Circle Snap, Gamers Circle, Circle Vision, and Home Feed.
  • Notification groundwork: Reaction-aware notification metadata was added so newer notifications can carry more useful context.
Jump to entry
May 1, 2026

Home Feed now understands world-specific reactions better

  • Read-layer cleanup: Home Feed now reads the final reaction language from Lite, Snap, Gamers, Vision, and the main feed surfaces more accurately.
  • Switching support: Reaction switching was added directly from Home Feed so the aggregator does not fall back to plain likes only.
  • Refresh reliability: Selected reactions now stay stable after refresh instead of collapsing back to older defaults.
Jump to entry
Apr 20, 2026

Website-first shell cleanup + major world exact-match passes

  • Website-first direction: Desktop layout moved away from the boxed app-shell feel and started using browser space more intentionally.
  • Home Feed refinement: The main feed was widened and cleaned up while preserving practical product controls, world identity, tip actions, and helper rails.
  • World exact-match work: Social Circle, Circle Snap, Social Lite, Gamers Circle, and Circle Vision were all pushed much closer to their approved desktop targets.
Jump to entry

Completed highlights

Bigger completed work grouped by honest month buckets when several related passes were done in the same broader period.

May 2026
May 2026

The badge system became a real platform identity layer

This work is grouped under May 2026 because it was completed as a focused badge-system hardening pass rather than one public-facing feature drop.

  • Profile identity badges: Main, Lite, Snap, Gamers, Vision, and Complete Circle Identity badge definitions were seeded and backfilled safely.
  • Launch badge structure: First 100 Members, Joined Before Launch, Launch Member, and June 10 Founder rules were clarified with exclusions, manual locks, and rerunnable backfill direction.
  • Auditability: Badge grants now have stronger audit-row coverage and safer checks for accidental planned-auto/public-display mistakes.
May 2026

Media upload rules were clarified for Vision and Gamers

This keeps the public update honest: compressed/exported media uploads work, storage limits were raised, and direct camera-original compatibility still needs a stronger future upload path.

  • Storage limit alignment: Circle Vision and Gamers Clips buckets were raised to 1GB so the backend limits match the larger beta media direction.
  • Product rules: Circle Vision is moving toward videos up to 5 minutes, while Gamers clips are focused on shorter 3-minute gameplay highlights.
  • Video Upload v2 direction: The longer-term direction is better direct-camera support through resumable uploads and/or conversion, rather than asking users to understand formats.
April 2026
April 2026

The desktop product started feeling much more like a real website

Grouped under April 2026 because this work happened in a tight sequence of shell, layout, and world passes rather than one clean public ship per day.

  • Website-first shell direction: Desktop surfaces moved away from centered app-panel framing and used browser space more intentionally.
  • Open-layout consistency: Home Feed and world pages gained wider center lanes, cleaner helper rails, and less wasted side space.
  • Approved screenshot alignment: Multiple high-visibility pages were pushed much closer to their approved desktop targets.
April 2026

World-by-world polish became more serious and more intentional

These items are grouped together because they were part of the same broader exact-match and alignment effort.

  • Home Feed: Cleaner premium layout, restored product controls, and better visual identity.
  • Social Circle / Snap / Lite / Gamers / Vision: Each world received deeper structural passes to feel more purposeful instead of like lightly tinted copies of one another.
  • Right rails: Support cards were fixed and repositioned so they actually sit correctly in the desktop layout.
April 2026

Wrapper and installed-app usability became much more stable

This work is grouped under April 2026 because the repo/project history clearly supports the month, while several smaller fixes were done in a tight sequence rather than one public ship note per day.

  • Shell / safe-area cleanup: Installed-wrapper spacing, header behavior, viewport fit, and first-use auth/feed flow were tightened without a broad redesign.
  • Key mobile surfaces: Messages, Circle, main profile, creator earnings, and comment input behavior were improved for smaller screens.
  • Regression-oriented fixes: Wrapper clipping, fit-to-screen issues, tip visibility, and name fallback problems were targeted based on real device testing.
April 2026

Founder, support, and badge presentation got a clearer long-term direction

This grouping reflects the product-direction work around founder value, public badge display, and cleaner identity layering.

  • Founder value clarity: Founder messaging became sharper and more honest about visibility without over-promising reach.
  • Featured/public badge flow: Badge display direction moved toward a cleaner public/featured system instead of founder-only shortcuts.
  • Identity layering: Name, world source, and displayed badge are now treated as separate product signals.
April 2026

Monetization and creator support became more real without over-promising automation

This month grouping keeps the wording honest about what is actually live versus what is only structural prep.

  • Ledger as source of truth: Founder/support/tip flows now feed a clearer earnings and payout-review foundation.
  • Manual payout review: Creator payout handling stays manual/admin-reviewed instead of pretending automatic payouts are already live.
  • Stripe Connect prep only: Structural prep exists, but the product does not overstate a live Connect migration that has not happened yet.
March 2026
March 2026

Discovery and launch-facing product polish moved the platform closer to launch-ready

Grouped under March 2026 where project history clearly supports the period, while staying honest about not pinning exact per-item public dates that are not proven here.

  • Explore / discovery pass: Trending/new/staff picks patterns were refined so early users have better discovery paths.
  • Seeding / empty-state improvements: Launch worlds gained clearer guidance and less empty-app feel.
  • Launch-prep cleanup: Launch-facing wording and routes were tightened so the public surface feels clearer and more intentional.
March 2026

Support systems and admin-facing polish became more coherent

These items are grouped together because they were part of the same broader platform hardening and polish period.

  • Badge architecture: The live paid/supporter badge flow was aligned to a clearer long-term structure.
  • Dead-weight cleanup: Low-value clutter was trimmed while protecting live supporter/founder surfaces.
  • Product polish: Admin/account-adjacent flows gained better loading, empty, and action feedback.
  • Analytics-lite: Admin gained a compact activity snapshot with more honest status handling around reports.
February 2026
February 2026

World architecture and routing consistency improved a lot

These items are grouped under February 2026 based on project work history and earlier audit notes, without inventing unsupported exact days.

  • World config cleanup: World definitions, launch visibility, posting rules, and labels were centralized.
  • Launch structure lock-in: The current five launch-visible worlds were stabilized under a clearer shared configuration model.
  • Public profile routing: World-aware profile links were aligned so users land on the correct public surface for main, lite, snap, gamers, and vision.
February 2026

Identity, relationship, and database ownership became safer

Grouped honestly by month because the work is clearly real and completed, but exact public ship dates for each internal cleanup are not pinned here.

  • Profile ownership cleanup: Main profile saves no longer silently act like owner of all world identities.
  • Friends/messages relationship alignment: Friend-based behavior and message access rules were moved toward one coherent shared model.
  • DB truth-map + constants: Database surface usage was documented and repeated high-risk names were normalized through shared constants.

Where we're going next

Main Feed that always feels alive:

Featured/curated patterns and stronger discovery without turning the platform into an aggressive algorithm product.

Creator support growth:

Keep support simple and trustworthy first, then expand creator tooling carefully.

Profile hub v2:

Cleaner tabs, faster loading, and better cross-world identity surfacing.

Badge expansion:

Support both paid and earned badges cleanly, with stronger featured/selected badge logic across public surfaces.

Send feedback

This is still an early product. Some things are already solid. Some things are still being tightened. Honest feedback now makes the final Social Circle better later.

  • Use the in-product Updates & Feedback surfaces when possible.
  • If something is broken, mention the page, what you clicked, and what happened.
  • If something feels off, say whether it is a layout problem, usability problem, bug, or missing feature.
  • For larger issues, email support@thesocialcircle.world and include screenshots if possible.