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The Social CircleOne account. Separate Worlds.
Product updates

What changed, what shipped, and what got better.

This is the public changelog for The Social Circle. It keeps recent work, fixes, and completed improvements easy to follow without mixing every future plan into the same page.

Shipped items
22
Current platform work listed here.
Timeline entries
25
Public updates grouped by date.
Completed groups
12
Bigger finished work grouped by month.
Working now

Stronger parts of the current build.

A quick scan of what is already working. Use Show all when you want the full list.

Website-first layout system

Desktop pages now push toward a real website feel instead of everything being trapped inside an app-style centered shell.

Home Feed redesign

The Home Feed moved to a wider, more open desktop layout with a lighter sidebar, clearer center lane, helper rail, and restored real navigation.

Exact-match world passes

Social Circle, Circle Snap, Social Lite, Gamers Circle, and Circle Vision have all received deeper layout passes to match the newer approved desktop direction more closely.

Right-rail support system

World pages now use clearer secondary support/context rails for onboarding, posting guidance, and discovery instead of cramming everything into the center lane.

Logged-out landing/auth overhaul

The logged-out homepage/login experience was rebuilt toward a full-page website layout with cleaner hierarchy and less shell clutter.

Messages (DMs)

Stable inbox + thread view, unread reliability, hide/restore threads, and relationship access rules were aligned more consistently.

Notifications + mentions

Unread reliability improved and more notification types now work properly, including DMs, friend actions, and mentions.

Public profile routing

Social Circle, Lite, Snap, Gamers, and Vision now resolve through clearer world-aware public profile links.

Showing 8 of 22 shipped items.
Organized by focus

Browse by what changed, not only by date.

Dates still matter, but the filters make it easier to find platform work, layout passes, profile and badge updates, or foundation cleanup.

Timeline

Search the update history.

Most entries are grouped by month so the page stays readable. Open a month to read the full update notes.

Timeline note

Some early entries are recovered from project history because The Social Circle was already being built before this public changelog existed. These entries are included to make the origin of the platform easier to follow without pretending every early internal change had a polished public release timestamp.

25/25
July 4, 2026Platform

Roadmap expanded with signup previews and Gamers Circle LFG Starter

  • Signup preview direction: A locked or blurred World preview was added to the roadmap so visitors can understand what is inside The Social Circle before creating an account.
  • World clarity: The preview direction keeps the full platform intact by showing separate entry points for Social Circle, Social Lite, Circle Snap, Gamers Circle, Circle Vision, and Home Feed.
  • LFG Starter direction: Gamers Circle LFG was clarified as a temporary active board for finding people to play with, not a permanent feed of dead posts.
  • Vision protected: The platform is not being shrunk into one feature. These are entry paths into the larger Social Circle idea: one account, separate Worlds, and a connected social footprint.
Latest updates

Most recent entries.

A shorter view for people who do not want to open the full archive.

July 4, 2026

Roadmap expanded with signup previews and Gamers Circle LFG Starter

  • Signup preview direction: A locked or blurred World preview was added to the roadmap so visitors can understand what is inside The Social Circle before creating an account.
  • World clarity: The preview direction keeps the full platform intact by showing separate entry points for Social Circle, Social Lite, Circle Snap, Gamers Circle, Circle Vision, and Home Feed.
  • LFG Starter direction: Gamers Circle LFG was clarified as a temporary active board for finding people to play with, not a permanent feed of dead posts.
June 3, 2026

Per-world profile badge display and actor badge rollout

  • Profile display slots: Social Circle, Social Lite, Circle Snap, Gamers Circle, and Circle Vision now use separate displayed badge slots so one world no longer blocks another.
  • Badge scope rules: Global badges can be reused across eligible profile contexts, while world-specific badges stay tied to the matching world profile.
  • Public profile display: Each world public profile now reads the selected displayed badges for that specific world instead of relying on the old account-wide featured badge flag.
May 10, 2026

Badge system expansion, launch badge rules, and media upload limits aligned

  • Earned badge system: Profile identity badges, Complete Circle Identity, launch badges, audit rows, and safer backfill logic were added or verified.
  • Launch badge rules: First 100 Members, Joined Before Launch, Launch Member, and June 10 Founder rules were clarified, with manual/backfill handling used where automation would be risky.
  • Media upload limits: Circle Vision and Gamers Clips storage buckets were aligned to 1GB, with Vision aimed at up to 5-minute videos and Gamers aimed at up to 3-minute clips.
May 2, 2026

Roadmap visibility, reactions across worlds, and Circle Snap posting fixes

  • Roadmap direction: The updates page moved closer to a real roadmap surface instead of only acting like a changelog.
  • Cross-world reactions: Typed reactions were aligned across Social Circle, Social Lite, Circle Snap, Gamers Circle, Circle Vision, and Home Feed.
  • Notification groundwork: Reaction-aware notification metadata was added so newer notifications can carry more useful context.
Completed highlights

Bigger finished work, grouped by month.

These groups keep the important work without making the page feel like one long wall of text.

June 2026
1 completed group
June 2026
Displayed badges became world-aware instead of account-wide
Open for details

This work fixes the old problem where selecting badges in one profile context could block or confuse another world profile. It also starts extending the same identity layer into feeds and comments.

  • Per-world display slots: Social Circle, Social Lite, Circle Snap, Gamers Circle, and Circle Vision now each have their own displayed badge selection.
  • Public profile consistency: World public profiles now read the selected badges for their own world, keeping global badges reusable and world badges properly scoped.
  • Feed actor badge rollout: Gamers, Vision, and Circle Snap feeds started showing actor badges from the new selected profile badge system instead of the old account-wide featured flag.
May 2026
2 completed groups
May 2026
The badge system became a real platform identity layer
Open for details

This work is grouped under May 2026 because it was completed as a focused badge-system hardening pass rather than one public-facing feature drop.

  • Profile identity badges: Social Circle, Lite, Snap, Gamers, Vision, and Complete Circle Identity badge definitions were seeded and backfilled safely.
  • Launch badge structure: First 100 Members, Joined Before Launch, Launch Member, and June 10 Founder rules were clarified with exclusions, manual locks, and rerunnable backfill direction.
  • Auditability: Badge grants now have stronger audit-row coverage and safer checks for accidental planned-auto/public-display mistakes.
May 2026
Media upload rules were clarified for Vision and Gamers
Open for details

This keeps the public update honest: compressed/exported media uploads work, storage limits were raised, and direct camera-original compatibility still needs a stronger future upload path.

  • Storage limit alignment: Circle Vision and Gamers Clips buckets were raised to 1GB so the backend limits match the larger beta media direction.
  • Product rules: Circle Vision is moving toward videos up to 5 minutes, while Gamers clips are focused on shorter 3-minute gameplay highlights.
  • Video Upload v2 direction: The longer-term direction is better direct-camera support through resumable uploads and/or conversion, rather than asking users to understand formats.
April 2026
5 completed groups
April 2026
The desktop product started feeling much more like a real website
Open for details

Grouped under April 2026 because this work happened in a tight sequence of shell, layout, and world passes rather than one clean public ship per day.

  • Website-first shell direction: Desktop surfaces moved away from centered app-panel framing and used browser space more intentionally.
  • Open-layout consistency: Home Feed and world pages gained wider center lanes, cleaner helper rails, and less wasted side space.
  • Approved screenshot alignment: Multiple high-visibility pages were pushed much closer to their approved desktop targets.
April 2026
World-by-world polish became more serious and more intentional
Open for details

These items are grouped together because they were part of the same broader exact-match and alignment effort.

  • Home Feed: Cleaner premium layout, restored product controls, and better visual identity.
  • Social Circle / Snap / Lite / Gamers / Vision: Each world received deeper structural passes to feel more purposeful instead of like lightly tinted copies of one another.
  • Right rails: Support cards were fixed and repositioned so they actually sit correctly in the desktop layout.
April 2026
Wrapper and installed-app usability became much more stable
Open for details

This work is grouped under April 2026 because the repo/project history clearly supports the month, while several smaller fixes were done in a tight sequence rather than one public ship note per day.

  • Shell / safe-area cleanup: Installed-wrapper spacing, header behavior, viewport fit, and first-use auth/feed flow were tightened without a broad redesign.
  • Key mobile surfaces: Messages, Circle, Social Circle profile, creator earnings, and comment input behavior were improved for smaller screens.
  • Regression-oriented fixes: Wrapper clipping, fit-to-screen issues, tip visibility, and name fallback problems were targeted based on real device testing.
April 2026
Founder, support, and badge presentation got a clearer long-term direction
Open for details

This grouping reflects the product-direction work around founder value, public badge display, and cleaner identity layering.

  • Founder value clarity: Founder messaging became sharper and more honest about visibility without over-promising reach.
  • Featured/public badge flow: Badge display direction moved toward a cleaner public/featured system instead of founder-only shortcuts.
  • Identity layering: Name, world source, and displayed badge are now treated as separate product signals.
April 2026
Monetization and creator support became more real without over-promising automation
Open for details

This month grouping keeps the wording honest about what is actually live versus what is only structural prep.

  • Ledger as source of truth: Founder/support/tip flows now feed a clearer earnings and payout-review foundation.
  • Manual payout review: Creator payout handling stays manual/admin-reviewed instead of pretending automatic payouts are already live.
  • Stripe Connect prep only: Structural prep exists, but the product does not overstate a live Connect migration that has not happened yet.
March 2026
2 completed groups
March 2026
Discovery and launch-facing product polish moved the platform closer to launch-ready
Open for details

Grouped under March 2026 where project history clearly supports the period, while staying honest about not pinning exact per-item public dates that are not proven here.

  • Explore / discovery pass: Trending/new/staff picks patterns were refined so early users have better discovery paths.
  • Seeding / empty-state improvements: Launch worlds gained clearer guidance and less empty-app feel.
  • Launch-prep cleanup: Launch-facing wording and routes were tightened so the public surface feels clearer and more intentional.
March 2026
Support systems and admin-facing polish became more coherent
Open for details

These items are grouped together because they were part of the same broader platform hardening and polish period.

  • Badge architecture: The live paid/supporter badge flow was aligned to a clearer long-term structure.
  • Dead-weight cleanup: Low-value clutter was trimmed while protecting live supporter/founder surfaces.
  • Product polish: Admin/account-adjacent flows gained better loading, empty, and action feedback.
  • Analytics-lite: Admin gained a compact activity snapshot with more honest status handling around reports.
February 2026
2 completed groups
February 2026
World architecture and routing consistency improved a lot
Open for details

These items are grouped under February 2026 based on project work history and earlier audit notes, without inventing unsupported exact days.

  • World config cleanup: World definitions, launch visibility, posting rules, and labels were centralized.
  • Launch structure lock-in: The current five launch-visible worlds were stabilized under a clearer shared configuration model.
  • Public profile routing: World-aware profile links were aligned so users land on the correct public surface for Social Circle, Lite, Snap, Gamers, and Vision.
February 2026
Identity, relationship, and database ownership became safer
Open for details

Grouped honestly by month because the work is clearly real and completed, but exact public ship dates for each internal cleanup are not pinned here.

  • Profile ownership cleanup: Social Circle profile saves no longer silently act like owner of all world identities.
  • Friends/messages relationship alignment: Friend-based behavior and message access rules were moved toward one coherent shared model.
  • DB truth-map + constants: Database surface usage was documented and repeated high-risk names were normalized through shared constants.
Feedback

Tell us what feels off.

This is still an early product. Some things are solid and some things are still being tightened. Honest feedback now makes The Social Circle better later.

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Mention the page you were on.
Say what you clicked or tried.
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